10 Upcoming AAA Games I Simply Cannot Stop Thinking About

I’ll be real with you — I spend a good chunk of my time criticizing big-budget games. There’s usually plenty of ammunition. But right now, the upcoming release calendar is genuinely stacked, and I find myself actually excited rather than just cautiously skeptical. Here are 10 AAA games I keep coming back to, ranked from least to most anticipated.

AAA games themed thumbnail featuring multiple upcoming game screenshots with bold “AAA GAMES” title on a blue gaming-style background
10 upcoming AAA games ranked by anticipation — from Grand Theft Auto 6 to Resident Evil Requiem — highlighting the biggest blockbuster releases on the horizon.

10. Grand Theft Auto 6

I know, I know — obvious pick. But hear me out. The open-world crime genre has been in a genuine drought, and Rockstar is the only studio that ever really mastered it. The setting looks immersive, the story direction feels promising, and honestly? Just having a new GTA is exciting on its own terms.

GTA 6 title card showing the game logo against a vibrant Miami-inspired open-world environment
Grand Theft Auto 6 makes its long-awaited return as Rockstar prepares to reclaim the open-world crime genre it defined

My only real concern is the leadership changes since Red Dead Redemption 2. A lot of key creative people have moved on, and that signature Rockstar writing quality isn’t guaranteed anymore. Still, if even half the leaked content makes it into the final game, this could be something historic.

9. 007 First Light

There’s never been a truly great Bond game, which is insane given how perfectly the character suits the medium. IO Interactive — the Hitman people — are now handling it, and that pairing makes complete sense. Bond should be about using your brain, not just shooting everyone in the room. That’s exactly what IO does best.

007 First Light reveal showing a young James Bond in a cinematic action pose with the game title overlaid
007 First Light hands the Bond license to IO Interactive — the stealth and strategy pedigree behind Hitman could finally produce the Bond game the character deserves
What We KnowWhat I’m Hoping For
Young Bond origin storySocial stealth and espionage depth
Action-forward trailersBrain-over-brawn gameplay moments
IO Interactive developingHitman-style creative problem solving
No release date confirmedPolished pacing throughout

8. Gears of War E-Day

Gears 2 and 3 are games I still go back to. The cover shooting feels old-fashioned on paper but plays like absolute butter in practice. E-Day is a prequel set on Emergence Day — the Locust invasion — with original Marcus and Dom front and center. They’re stripping away all the convoluted later-series drama and going back to the dark, grim, almost horror-flavored atmosphere of the original. That’s exactly what this franchise needed.

Gears of War E-Day promotional image showing Marcus Fenix and Dom Santiago in heavy COG armor against a dark apocalyptic backdrop
Gears of War E-Day returns to the dark roots of the franchise with original characters Marcus and Dom on Emergence Day

My one outstanding question is multiplayer. Gears multiplayer is still being played today and leaving it out would be a serious mistake — but they’ve said absolutely nothing about it yet.

7. Crimson Desert

For a long time this felt like a game that would never live up to its own trailers. Now that full deep dives are out and a release window is actually closing in, I’m starting to believe it might be the real deal. The boss fights look spectacular. The world scale is jaw-dropping. The combat has a genuinely head-spinning amount of depth and options.

Crimson Desert gameplay footage showing a towering fantasy boss creature facing the player character in a richly detailed open environment
Crimson Desert’s boss encounters are among the most visually spectacular in any upcoming title — massive in scale and wild in mechanical design

My only hesitation is the story — it really does seem gameplay-first with narrative taking a back seat. But even if the story ends up middling, the sheer mechanical ambition here might be more than enough to carry it.

6. Control Resonant

This announcement genuinely shocked me. The obvious move after the first Control was to bring back Jesse, keep the third-person shooting, and play it safe. Instead Remedy announced a melee-focused action RPG starring Jesse’s brother Dylan in a semi-open world. A massive departure.

Control Resonant announcement image showing Dylan Faden as the protagonist surrounded by the twisted impossible architecture of the Control universe
Control Resonant throws out the safe sequel playbook entirely — Dylan Faden steps into the lead role for a melee-focused action RPG that takes the series’ weirdness to a whole new level
ElementFirst ControlControl Resonant
ProtagonistJesse FadenDylan Faden
CombatThird-person shooterMelee action RPG
WorldLinear with explorationOpen-ish world
ToneFish out of waterAlready knows the weirdness

Once the shock wore off, the direction made total sense. Dylan is already peering outside the veil of reality — there’s no slow introduction needed. The weirdness just explodes outward into the world. My concern is whether Remedy can nail that Devil May Cry style character action combat, because that genre demands precision. But I’ll always bet on Remedy to do something genuinely interesting.

5. Fable

Announced in 2018 and looking like a Microsoft cancellation for years, Fable finally got a proper showing — and it looks surprisingly great. Playground Games clearly understand what made the originals charming: that quirky, distinctly English humor, moral choices with real consequences, and a world that feels alive.

Fable reboot gameplay image showing a verdant English fantasy landscape with a character walking through a charming village filled with unique NPC inhabitants
Playground Games’ Fable reboot captures that unmistakable English charm — lush rolling landscapes, quirky characters, and a seamless open world that looks like the series finally found its next-generation home

The ambition around NPCs alone is impressive — a thousand unique characters each with their own daily routines. That lived-in quality is something most modern open world games completely abandon. My disappointment is the toned-down good vs. evil system and the missing dog, but if the world actually reacts to your choices in meaningful ways, I can live with those trade-offs.

4. The Elder Scrolls 6

Eight years since announcement. Zero confirmed details. I don’t even know what province it’s set in. And I am still genuinely hyped — which tells you everything about what Skyrim meant.

The Elder Scrolls 6 official teaser showing a dramatic rocky mountainous landscape with the Elder Scrolls logo etched into ancient stone under a moody overcast sky
Eight years since its announcement and still shrouded in mystery — The Elder Scrolls 6 carries the weight of Skyrim’s legacy on its shoulders, and the entire RPG world is watching to see if Bethesda can deliver something truly worthy of that name

Starfield was a stumble, mostly because it stripped away that immersive simulation quality that makes Bethesda worlds feel real. Every NPC with a home and a schedule. Every building you can enter. Little interconnected stories hiding in every corner. That’s the soul of an Elder Scrolls game. As long as Bethesda learned from the Starfield feedback and brings all of that back — and then builds on it — Elder Scrolls 6 will be worth every single year of waiting.

3. Marvel’s Blade

On paper, Arcane Studios making a Marvel licensed game sounds like a step down. In reality it might be a dream match. Blade is a vampire hunter with gadgets, weapons, tools and his own supernatural powers — and giving that character to the people who built the immersive sim genre is genuinely inspired.

Marvel's Blade game reveal showing the vampire hunter protagonist in a dark moody urban environment with dramatic lighting highlighting his weapons and iconic look
Arcane Studios takes on Marvel’s most video-game-ready character — a vampire hunter with gadgets, supernatural powers, and a Paris setting that feels tailor-made for the studio behind Dishonored

Think Dishonored meets Vampire the Masquerade Bloodlines, set in Paris, with a full AAA budget. Yes, Redfall happened. But this feels like Arcane’s full redemption arc — finally getting to make the moody, atmospheric, tool-driven game they’ve been building toward. I’m betting on them heavily here.

2. Marvel’s Wolverine

AspectWhat’s Expected
DeveloperInsomniac Games
RatingM for Mature
World StructureHub connected to large levels
Combat FocusBrutal close-range brawling
ToneDark and visceral — no holding back
Marvel's Wolverine game reveal showing Logan with his adamantium claws extended in a visceral combat moment with dramatic lighting and a dark gritty tone
Insomniac’s Wolverine is pulling zero punches — this is the brutal, M-rated, claw-first take on Logan that fans have been waiting decades for

Insomniac has been one of the most consistently excellent studios of the past decade. Their Spider-Man games are genuinely great. Now they’re tackling Wolverine — and not the safe sanitized version. The trailer makes absolutely zero attempt to hide how brutal this is going to be. Mortal Kombat levels of violence on a character who has literally never gotten the game he deserves. The hub-plus-large-levels structure makes sense too since Wolverine isn’t a traversal character — he’s a brawler, and keeping things focused around combat is the right call.

1. Resident Evil Requiem

Every mainline Resident Evil since RE7 has felt like an event. Requiem is no different — and right now it sits comfortably at the top of my list.

Resident Evil Requiem key art or gameplay image showing both protagonists Leon S. Kennedy and Grace side by side in a dark unsettling environment filled with horror atmosphere
Resident Evil Requiem earns the top spot — Capcom’s dual protagonist system, refined combat, and masterful horror design make this the most exciting survival horror release in years
FeatureDetails
Leon’s GameplayRE4 Remake style with parries — action focused
Grace’s GameplayFirst-person survival horror, inventory management
New MechanicsBlood infusion crafting system
Enemy BehaviorUnpredictable new zombie AI
LoreRaccoon City references, Leon returns, new and old characters

The dual protagonist structure is genuinely exciting — two completely different gameplay styles in one package. Leon plays like a refined RE4 Remake version of himself. Grace offers that tight claustrophobic survival horror that RE7 and RE8 nailed so well. Add in new crafting systems, smarter zombies, and Capcom weaving new characters into the existing lore rather than ignoring it — this has everything. There’s always some wild twist hidden in a Resident Evil game and I genuinely have no idea what it is this time. That mystery alone makes this my most anticipated game right now.

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